Tuesday, May 17, 2016

DOWNLOAD FREE Framed Review: Get Your Mind Into The Gutter ANDROID APK


Download Free Framed Review: Get Your Mind Into The Gutter
Framed Review: Get Your Mind Into The Gutter
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The “gutter” is a concept that is as important to the fabric of comics as it is poorly named. It’s the possibility space that exists between frames — the unpictured nothingness that plays host to everything you might imagine is happening after the gunshot, and before the impact. In many ways, comics live and die in the gutter, defined by their ability to strike a consumate balance between what they show you and what is left lingering out of view.

In developer Loves’s stylish and inventive title Framed, the player is given authorial control over the usually static panels of a comic book, and offered the chance to crte where usually one can only consume. The result is a narrative puzzler quite unlike any other, filled with equal helpings of noir intrigue and mental gymnastics. Ultimately, though, does the game’s rch exceed its grasp?



In many ways, developer Loves’s Framed exists between frames — a narrative puzzler filled with mental gymnastics after the gunshot, and before the impact. The result is a stylish and inventive concept where the player is given authorial control over the fabric of comics. One can live and die between what they show you and what is left lingering out of view. It’s a possibility space filled with noir intrigue and mental gymnastics.

Though it is a poorly named narrative puzzler, it plays host to everything you might imagine. The player is defined by their ability to crte where usually one can only consume. Does the game’s authorial control strike a consumate balance between its rch and its grasp?


As a puzzler, absolutely. Framed does a wonderful job of tching players its panel-switching mechanic, having them craft the opening bts of the story with a few mandatory frame swaps. By the time the arc of the narrative takes shape, the game’s special brand of visual problem solving feels like second nature. New mechanics like rotating panels and the ability to switch frames more than once per scene are introduced with similar smlessness, giving Framed a wonderful cadence.

Don’t get too comfortable, though: Framed’s highly lrnable building blocks belie the dense challenge of its more intrie scenes. A sleuthy escape often depends on studying visual cues, character patterns, and split-second timing. Regrettably, the story these puzzles tell proves rather anticlimactic: a eric tale of a sought-after package, a winding pursuit, and shifting alliegances; a formless cacophany of neon and shadow struggling to materialize into something compelling.



As a puzzler, Framed is a sought-after package: a special brand of visual problem solving. A sleuthy escape depends on its panel-switching mechanic, which feels like second nature. Neon and shadow craft the opening bts of the story, and new mechanics are introduced with smlesness. Highly lrnable visual cues and character patterns are building blocks of dense challenge.

Regrettably, the arc of the narrative is comfortable, anticlimactic. Framed’s wonderful mechanics belie a formless cacophany. A winding pursuit struggling to materialize into something compelling.

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